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TEAM STUDENT PROJECT
CRAB'MAGA





I spent about 4 months in 2020 working on a mobile game with 4 other students: Crab'Maga.​ It is an idle PvE tactical game with a strong tower-defense base component.​ I was the Lead Game Designer for this project.
I had several missions during these 4 months, among which translating the vision of the project owner into functioning systems including an economic loop. This game challenged me on my balancing and rational design skills, as I had to conceive very efficient progression curves to maximize retention.
​I also had the task to write the game documentation for the programmer and the graphists. I made this documentation easy and quick to read while remaining exhaustive and understandable.
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